01 / START FAST
A believable biome in minutes.
Pick a climate preset and a starting story, bring in the terrain, and get habitats, communities and foliage spawn points straight away.
Six climate presets and four succession stories to start from.
VIRDRA STUDIO / PROCEDURAL ECOLOGY
Start with the land. Let terrain, water, climate, and soil shape its habitats. Introduce species, let populations establish and interact, then direct the resulting ecosystem toward the world you need.
01 / WORKFLOW
Define the conditions of the world, introduce species with their own ecological behaviour, and let populations develop into believable communities you can shape directly.
01 / START FAST
Pick a climate preset and a starting story, bring in the terrain, and get habitats, communities and foliage spawn points straight away.
Six climate presets and four succession stories to start from.02 / PRESETS
Start from a preset story and the same terrain recovers into different communities depending on its history. Combine it with any of six climate presets.
STATE 01
FIRE RECOVERY
Severe and light burns leave a patchwork that recovers at different speeds, moving toward oak woodland over the years.
03 / EXPLORE THE SYSTEM
Open any chapter to explore the complete feature story without leaving this page.
FEATURE CHAPTER / FAST CREATION
Choose from Temperate Oceanic, Mediterranean, Continental, Alpine, Tropical Wet and Fantasy Wet Highlands climates.
Add a succession story and the terrain fills with habitats, communities and foliage spawn points without building anything by hand.
FEATURE CHAPTER / ENVIRONMENT
Terrain, hydrology, moisture, climate, soil, geology and disturbance combine into habitat fields.
Latitude, temperature lapse, wind and cloud cover shape what each slope can support.
FEATURE CHAPTER / SPECIES & SUCCESSION
Give each species its own habitat preferences, dispersal, spatial pattern, competition and vegetation layer.
Run succession over years and choose the stage the shot needs: open ground, young scrub, or closed woodland.
FEATURE CHAPTER / ART DIRECTION
Paint preferences, introduce seed sources and edit environmental conditions locally.
Reshape biome regions and override local results without losing the procedural system.
FEATURE CHAPTER / FOLIAGE SPAWN POINTS
Output spawn points and species fields that say what grows where, ready for foliage placement.
Start from VirdraLand terrain and its process data, and fill the result with VirdraLeaf plants.
04 / CAPABILITIES
VirdraBiome connects environment, species, populations, and biome structure into one workflow, giving natural distributions a reason to exist while keeping the final result under artistic control.
Use terrain, hydrology, moisture, climate, soil, geology, and disturbance to shape where life can develop.
Give each species its own habitat preferences, dispersal, spatial patterns, competition, and succession behaviour.
Let populations interact, compete, occupy different vegetation layers, and develop into coherent ecological communities.
Paint preferences, introduce seed sources, edit environmental conditions, and reshape biome regions wherever the project demands it.
VIRDRABIOME
Start fast from presets, iterate as deeply as you need, and hand foliage spawn points straight to your plants.
05 / ACCESS
VirdraBiome uses the same account, legal framework, and tier-based access system as the rest of the suite.