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VIRDRA STUDIO / TERRAIN AND LAND AUTHORING

VirdraLand

Shape the ground beneath the living world.

Build terrain through landforms, geology, erosion, water and direct artistic control. Work quickly with heightfields, switch to true 3D for caves, cliffs and overhangs, and keep the entire landscape editable inside one procedural graph.

ACCESSIndie + · app or bundle
PLATFORMDesktop
PERMITTED USECommercial from Professional
ACCOUNTOne Virdra Studio identity

01 / WORKFLOW

From broad landform to a connected environment.

Move from large-scale terrain decisions toward a land system that can support foliage, biomes, and production changes without losing editability.

01 / FORM

Start from the real Earth, or from nothing.

Create mountains, ranges, valleys, plateaus, river systems and large terrain structures without burying the silhouette under noise.

Real-world elevation data, or dedicated generators for mountains, ranges, valleys, canyons, plateaus, craters and dunes.
Ranges
Valleys
Drainage
Explore the full toolset

Build the land. Shape its history.

02 / LIVE EROSION

Watch the land change as it erodes.

Live erosion runs while you watch. Pause at any moment, inspect what changed, adjust, and continue from exactly where the terrain is.

STATE 01

WATER

Water cuts the channels.

Rain collects, finds its way downhill, and carves valleys and drainage that follow the land rather than a pattern laid over it.

SOURCEReal or procedural
PROCESSLive erosion
FORM2D + true 3D
DELIVERYMaps, masks, meshes

03 / EXPLORE THE SYSTEM

Five chapters. One continuous VirdraLand workflow.

Open any chapter to explore the complete feature story without leaving this page.

01

FEATURE CHAPTER / WORLD DATA & LANDFORMS

Start from the real Earth, or build from nothing.

Bring in real-world heightmap data as the starting landform, or generate mountains, ranges, ridges, valleys, canyons, plateaus, mesas, craters and dunes.

Combine, warp, terrace and stamp them. Every step stays editable in the graph.

02

FEATURE CHAPTER / LIVE EROSION

Watch it erode. Stop when it looks right.

Run hydraulic, thermal, glacial and coastal erosion live in the viewport and see the terrain change as it happens.

Pause, inspect, adjust and continue, then reuse wear, flow, sediment and deposition anywhere downstream.

03

FEATURE CHAPTER / GEOLOGY

Give the rock a history before you erode it.

Define strata, faults, joints and bedding so different rock responds differently to the same forces.

Weathering follows the geology: freeze-thaw, exfoliation, spheroidal weathering, tafoni and karst dissolution.

04

FEATURE CHAPTER / REAL 2D + 3D

One graph. Heightfield speed, true 3D where it matters.

Work at landscape scale in 2D, then turn the regions that need it into a true 3D volume.

Carve caves, tunnels, arches, overhangs and undercuts, erode and sculpt them in 3D, and extract a clean surface mesh.

05

FEATURE CHAPTER / DIRECTION & EXPORT

Direct every stage. Export what the project needs.

Masks, splines, sculpting, stamps, seeds and curves decide where procedural complexity appears and how far it goes.

Export heightmaps, masks and meshes, split large worlds into tiles, or send terrain straight into VirdraSurface.

04 / CAPABILITIES

From first landform to production terrain.

Shape the large forms. Define the geology. Establish drainage. Run erosion. Direct the result with masks, splines and sculpting. Move into true 3D for the places a heightmap cannot represent.

01 / VIRDRALAND

Build landforms, not just noise

Generate mountains, ranges, valleys, drainage systems, and terrain structure while keeping the forms readable and editable.

02 / VIRDRALAND

Watch the landscape evolve

Run live erosion, water, land, and glacier simulations. Pause at any moment, inspect how the terrain changed, and reuse wear, flow, sediment, deposition, and other process data downstream.

03 / VIRDRALAND

Go beyond the heightmap

Create caves, tunnels, overhangs, undercuts, geological volumes, rocks, and cliffs—procedurally or by hand—by transforming terrain into a true 3D volume.

04 / VIRDRALAND

Direct every stage

Use masks, splines, sculpting, curves, seeds, manipulators, and reusable terrain stamps to decide where procedural complexity appears and how far it goes.

VIRDRALAND

Build the ground the rest of the world stands on.

From real-world elevation to a live-eroded, true 3D landscape, VirdraLand keeps the whole terrain editable in one procedural graph.

Compare access

05 / ACCESS

One account across the Virdra Studio suite.

VirdraLand uses the same account, legal framework, and tier-based access system as the rest of the suite.

Virdra Studio

Foliage, land, biome and capture tools for living digital worlds.

Foliage, land, biome and capture tools for living digital worlds.

by VirdraStudio

by VirdraStudio

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