PLATFORM
Windows 10 / 11 desktop
DOCUMENT
Non-destructive .ffdoc
PAID TIERS
Complete authoring application
EXPORT
Maps / atlases / OBJ / FBX
WORKFLOW
Create. Assemble. Capture.
Move from the first leaf to a complete plant and its production output without leaving the source behind.

THE SOURCE STAYS OPEN
Keep refining the asset as the brief evolves.
Adjust shape, anatomy, material, variation, or presentation without having to rethink the whole workflow.
SEASONAL RESPONSE
One organ, a year of readings.
Move one organ from new growth to decline, with colour, transmission, damage, and form changing together.
Regional transition
Direct change where the organ would carry it.
Move colour and material response through margins, tips, veins, masks, or painted regions instead of applying a single global tint. Build progressive transitions while keeping the underlying specimen recognisable.
SOURCE Editable contour
MATERIAL Layered response
STATE Directed transition
DELIVERY Ready to export
REFERENCE TO ASSET
Start from nature. Keep the control.
Use a photograph as the starting point for shape, venation, material, and surface reconstruction — then refine the result as an authored VirdraLeaf asset.

SHORT FILM / 00:42

DETAIL STUDY
EXPLORE THE SYSTEM
Five chapters. One continuous VirdraLeaf workflow.
Open any chapter to explore the complete feature story without leaving this page.
01
FEATURE CHAPTER / SHAPE & SILHOUETTE
Choose the starting habit. Shape the specimen.
Start with the plant organ and establish its characteristic form.
Use procedural controls for proportion, margins, lobes, taper, branching, and repeated structure — then edit the contour directly wherever the individual specimen needs something different.
LEARN MORE ↓
02
FEATURE CHAPTER / VENATION
Build the vein system. Edit the paths that matter.
Generate primary, secondary, tertiary, and finer vascular structure using controls designed around real foliage.
Then reshape individual paths while the surrounding procedural network remains intact.
Use that anatomy to influence more than appearance: venation can participate in relief, colour, roughness, masks, and other material response.
LEARN MORE ↓
03
FEATURE CHAPTER / MATERIALS & SURFACE
Build the material around the anatomy.
Author pigment, normal detail, height, roughness, translucency, thickness, AO, opacity, and fine surface response as related parts of the same asset.
Drive material behaviour from the plant itself — margins, veins, base-to-tip position, tissue structure, masks, procedural fields, and painted regions.
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04
FEATURE CHAPTER / DAMAGE & SEASONS
Let the specimen change.
Build bites, tears, holes, cracks, dry edges, disease, discoloration, and other damage as part of the material rather than as a final decal.
Then carry the same specimen through seasonal change with directed colour, surface response, damage, and geometry.
Keep one plant identity through many conditions.
LEARN MORE ↓
05
FEATURE CHAPTER / 3D & EXPORT
Go from authored surface to production asset.
Keep the organ flat when a card is enough.
Add curl, cup, fold, bend, twist, sculpting, and other 3D form when the shot needs more.
Export maps, packed channels, controlled variations, atlases, OBJ, or FBX geometry from the same editable source.
LEARN MORE ↓

VIRDRALEAF
Build the plant you actually want to make.
From individual organs to complete procedural plants, VirdraLeaf gives you the tools to shape, assemble, vary, capture, and export the result.
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